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Vaxolydian

3
Posts
A member registered Apr 24, 2021

Recent community posts

Hi, I'm a coder working with your pad software. I am presently writing a program which deals directly with *ctm files so I can process their contents without loading the app. First of all, thank you very much for supplying comprehensive documentation. It saves a huge amount of time to have a direct reference to work from. Here are my points:

1. I'd like to lodge one gripe against it which is the use of decimal. This makes life a little harder when verified my understanding of the format using a hex editor which predictably uses rows of 8 or 16 bytes and a hex offset. I can do the conversion, but it would be nice if the doc had offset values in hex either as well as or instead of decimal so the numbers fell more conveniently into references to a hex editor.

2. Having designed some full game maps before we started to talk the artist has defined all their chardefs within a single set. The char images too, do not appear in the set where I would ideally like them to be, the numeric chars for example. How can I copy out into a different set the alphabetic chars which don't appear in the game and also later rearrange the chars within the set without disrupting the map? I want to pull out some of their char defs and then move around some defs within the set.

Ah yes, so they are. :) Thanks.

Is there a doc describing the CTM V5 format?